While we're waiting: Seasons review

We've been busy lately, in a bit of a behind-the-scenes way - contacting lots of suppliers, drawing up a budget, and all sorts of other things that are really fun for me as an accountant and Excel enthusiast, but are probably not that interesting for someone who just wants to enjoy a board game! We've also been on holiday, enjoying the occasional sunshine of the Peak District. And then a thought occurred to us: rather than penning a fascinating study on the determining the breakeven point of a small production run for a first board game sourced from multinational suppliers, why not play a game or two and write something about that instead? Seasons ( designed by Régis Bonnessée, with artwork also by Xavier Gueniffey Durin and Stéphane Gantiez) Preamble: I (Ben) don't want to spend lots of time going through the mechanics of the game, but want instead to give a quick overview of how the game works, and then to give it a score in each of five categories - aesthetic, competitio...